
You also can’t see how many troops they have at each base, and you don’t get attack warnings. It’s fun to predict their moves, and try to figure out their playstyle. The basic gameplay is the same as in campaign, but the enemy makes more human movements. Much as I enjoy winning, it’s more satisfying to know I’m playing against someone skilled. I love this feature as it means you get a healthy level of challenge. Once you’ve played enough rounds, it’ll match you with someone of a similar skill level. Multiplayer has a star system, whereby you gain stars for winning matches, and lose them when the enemy beats you. Instead, you really have to work for it, and it feels earned. It would’ve ruined the game a bit if you could immediately get 5 stars and then just keep that rating. I’m glad they made it so challenging, too. I feel like the morale system definitely adds an extra level of interest to the gameplay. It can be surprisingly difficult to maintain 5 stars no matter how well you’re playing. Obviously, this can happen a lot in a real-time strategy game, so your morale will constantly be changing over the course of the round. When the enemy captures a building or kills your troops, your morale will go down. However, just like you can gain morale, you can lose it, too. You can earn a maximum of 5 stars, with each star rating increasing the attack and defence bonus. You can gain morale by capturing new territory and upgrading existing buildings. It affects how passionately your troops fight, and higher levels of morale make them stronger. MoraleĪ really cool feature in Mushroom Wars 2 is the morale system. The buildings change colour and style depending on the owner’s affiliation. I feel like they could’ve potentially made it more interesting with four types, but three is still excellent. I think three is a decent number, as it’s not so many that you end up confused. It’s great fun trying to find the perfect balance for the particular round you’re playing. Again, this will cost you a number of troops, but the tactical benefit can be worth it. At any point, you can turn one building into another. It’s good to have at least a couple of forges so that you lose less troops when facing the enemy. These don’t have any offensive benefit but they increase the overall effectiveness of your weapons. This means they’re effective at thinning out your enemy’s army whilst they’re on the move. These don’t produce troops, but they will shoot at any enemies in their vicinity. As well as villages, you can also build towers.
Mushroom wars campeign level 30 upgrade#
Each upgrade means you produce troops faster, and the maximum capacity is raised. You can upgrade your villages (at the cost of troops) until they’re maxed out. This is where you grow your army, and new troops will be produced over time. The first is a village, and that tends to be the default. There are three types of buildings in Mushroom Wars 2. Anyway, let’s get into the Mushroom Wars 2 review for Xbox One! Keep your eyes peeled for that, as I’ll be making that post on 1st February.

Mushroom wars campeign level 30 series#
I played it on a Series X, but the review key itself was for Xbox One, so I’m assuming the performance was capped.Īlso, before we get started, I have some exciting news… I have an extra game key! I do a new giveaway every month, and so my February giveaway will be for Mushroom Wars 2. It was originally released in 2016, but has only recently been made available for Xbox. Zillion Whales have made a really fun little game here. I’m usually more keen on turn-based strategy rather than real-time, but I was pleasantly surprised. However, upon watching the trailer, I was reminded of some of my favourite tower defence games, and knew I had to try this game out. Honestly, just the fact that it had mushrooms in was enough to pique my interest. I was recently approached by a PR company and asked if I wanted a review key for Mushroom Wars 2. Gaming, Indie game, Mushroom Wars 2, Real-time Strategy, Review, RTS, Strategy game, Xbox, Xbox One, Zillion Whales
